 |
Sponsorship Information
Funology.com offers sponsorship opportunities to companies that want to identify themselves with imaginative, exciting fun for kids. As a sponsor of Funology.com, you have the power to reach thousands of kids, their parents, and their teachers. We are looking for a select group of companies that share our commitment to providing high quality products and services to kids all over the world.
Many of the Funbits are printed by kids and their parents for reference while they perform the activity. Sponsor messages are part of this printout, and leave a longer-lasting impression with the kids.
Sponsorship opportunities include:
Micro-sponsorships (Product placement within select Funbits)
Promotions and contests
Product placement within our Hot Stuff section
For more information about any sponsorship option, call 703-502-1321 or contact us by email at sponsor@funology.com.
Interested in purchasing banner ads or buttons on Funology.com? Click here!
|
Why You Should Reach Kids Via Funology.com
- Youll reach income-qualified prospects. Most children using proprietary online services or the Internet from home come from affluent households, with an average income of $60,850.
- A representative mix of boys and girls. A few years ago, boys dominated the Internet, but thats changing. Based on current trends, the gender breakdown by the year 2000 will be 55% male vs. 45% female, mirroring total population.
- Who will come to Funology.com time and again. Research shows that 62% of kids, of all ages, come to the Web to play games. Were planning to make the games and activities at Funology.com the best in town.
- And make purchases. 72% of kids ages 2-12 say that online browsing "often" or "sometimes" affects what they buy off-line. Among students who have gone shopping online, 62% have made a purchase.
- Parents, by and large, are fine with online advertising. In a recent survey, only 17% of parents expressed concern about online ad messages aimed at their kids.
- Bottom line: youll ride the wave. Jupiter Communications estimates that by the year 2002, children will make online purchases worth $28 million.
Sources: Greenfield Online. NFO Interactive. Jupiter Communications.
|
 |